La version de gens utilisé pour les vidéos du site est trouvable ici:
http://bisqwit.iki.fi/nesvideos/forum/v ... .php?t=316
Prenez la dernière version proposée (v.9) et hop. Il y a une FAQ sur le site permettant de trouver tous les émulateurs utilisés pour les vidéos (Gens, snesx9, fce ultra, virtua nes, nestopia, etc. Les émulateurs sont parfois spéciaux, et ceux que l'on pourrait trouver su planet-émulation ou consolemul peuvent ne pas convenir. En cas de soucis, allez voir ici:
http://bisqwit.iki.fi/nesvideos/Emulatorhomepages.html )
La vidéo est vraiment très intéressante, mais le gus pense pouvoir encore l'améliorer. Voici des informations sur la vidéo vu ici:
http://bisqwit.iki.fi/nesvideos/forum/v ... php?t=2227
" * Emulator - Gens TEST 10
* Takes damage to save time
* Abuses programming errors in the game
* Aims for fastest time
For a long time, nobody had taken it upon themselves to timeattack a Sonic game. Then came Sprint, doing Sonic 3 & Knuckles. Then came Xebra, who started doing Sonic 1 but got sick of it and gave up. Sonic 2 got a similar treatment from Hero Chaos Chao. After several exceptionally poor quality Sonic 2 speed run submissions (ranging between 30 and 40 minutes long), I decided that my first timeattack would be of this game.
So here it is, after months of hard work and a short hiatus.
Level times: (TSC records in parentheses)
* Emerald Hill 1 - 0:18 (0:20)
* Emerald Hill 2 - 0:36 (0:38)
* Chemical Plant 1 - 0:17 (0:22)
* Chemical Plant 2 - 0:51 (0:53)
* Aquatic Ruin 1 - 0:19 (0:24)
* Aquatic Ruin 2 - 0:38 (0:43)
* Casino Night 1 - 0:25 (0:34)
* Casino Night 2 - 0:55 (1:05)
* Hill Top 1 - 0:39 (0:48)
* Hill Top 2 - 0:48 (1:03)
* Mystic Cave 1 - 0:28 (0:40)
* Mystic Cave 2 - 0:37 (0:49)
* Oil Ocean 1 - 0:26 (0:38)
* Oil Ocean 2 - 0:48 (0:59)
* Metropolis 1 - 0:54 (1:12)
* Metropolis 2 - 0:50 (1:30)
* Metropolis 3 - 1:30 (2:33)
* Sky Chase - fixed length auto-scroller
* Wing Fortress - 1:42 (1:56)
* Death Egg - 0:42 (0:49)
Quirks/Glitches:
* In Oil Ocean 2, falling into the sphere cannon after being injured by the spikes causes Sonic to gain some unusual abilities, allowing him to run and jump as if he were Super Sonic. This glitch lasts until he performs a spindash.
* In Death Egg Zone, the explosions are replaced with animal graphics, apparently because I defeated the bosses too quickly."